You make it sound soooooo easy. I think I must be missing something really simple.
How do I make a simple 2D rectangle sketch from 0,0 to 0,2 to 2,2 to 2,0 and then complete the square back to 0,0?
And then how do I pull that up in 3D to a full 2x2x2 cube?
Two very simple tasks. Or at least I have to believe they should be.
Its funny, once I have that simple solid block I have been generally able to make whatever I want out of it. Almost like machining a part from a block. Perhaps not optimally, but still acceptably.
For me, I only used sketches long time ago. Most objects are started with primitives, such as Cube, Cone, Cylinder, etc. From there I will use move face, draft, split body, unite, etc. I usually kill the parameters so there is no history. If you move any dumb solid, the default location for from point will always be center of mass.
In Mold design, we would create the partingline on layer 26 (no fillets or history). live-link this to layer 27 for core, and 28 for cavity. These subsequent layers would have all history of fillets, clearances etc. live. Ideally if you change anything on layer 26, it will roll your changes through layer 27 and 28 automagically.
After the partingline is complete, or even before... the layers 27 and 28 are wave-linked directly into the core and cavity shoe. The blocks are then trimmed with these sheet bodies.
Hierarchy for mold design goes as follows.
Original part renamed with *.*-CTM (for employer name).
Original data copied from to layer 255.
DFMA changes made to original part on layer 1 keeping history.
Part wave-linked to shrink part, where we expand the part (history is live).
Shrink part wave-linked to molding, which is then moved to mold position (in assembly). Core and cavity split done here onto layer 27 and 28.
Molding layers 27 and 28 are wave-linked into partingline file and sew to their respective sheet bodies.
Parting-line layer 27 wave-linked to core shoe.
Partingline layer 28 wave-linked to cavity shoe.
And it continues... but history is only kept where needed. On the shoes for example, it is live, all screws, ejector pins, mechanisms etc. are live cuts that can be rolled back, or updated from the parent part. We NEVER do changes to the partingline in the core shoe for example. Doing so, is guaranteed to cause failure later if you were to update any parent file.